Ported “Christmas stocking” game from Flash to Unity3D ;)

Hello guys, I just finished porting one of my old games (december 2012) “Christmas stocking” from Flash to Unity3d, everything seems to work fine. You can check it out here:

So far, I’m pretty impressed and satisified with Unity3d, although it took some time to get used to its workflow. The idea of components that we attach to nodes is pretty cool, and generally speaking its nice to have a single ide for programmers and game designers. Its like and advanced Flash in that we layout components and levels, gui elements in editor, attach classes, tune animations. And at last its not flash that I use, but a real 3d scene editor with nodes and tree of transforms, and etc))

Well, gotto move on and port\finish some new games

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